PER2ENG
This week, I’d like to take a look at the PER (Player Efficiency Rating) statistic, and what it all means in English, rather than in its native mathese. PER was originally devised by John Hollinger, who has probably invented about 25% of the basketball statistics out there. The idea is to be able to take all of the information available in a box score (and essentially, nothing else) and to create one number that encapsulates the value of each player in a per-minute fashion. (Whether the name “PER” is intended to mimic the idea of a rate stat, i.e. PER-minute, I have no idea.)
PER is one of the stats calculated and presented at the fabulous site www.basketball-reference.com, and the mathematical formula for it is presented here. For your own benefit, I won’t rewrite it – rather I’m going to slog through it myself and translate it to conceptual English so that you have an idea of what it’s really measuring. Lest you think this is a futile exercise, keep in mind that PER is possibly the most popular “advanced” statistic. Anybody who cares to look at/think about advanced basketball stats in any way needs to have an idea of what PER is – it’s the starting point.
The Strategy
What Hollinger wanted to do was to essentially provide a “point value” for every possible stat – determining approximately how many actual scoreboard points each event was worth. Obviously some stats are worth positive points, like…field goals. Other stats cost a team points, like turnovers. So the first step is to go through the whole box score, and estimate a player’s complete contribution to the scoreboard. After that, Hollinger does some normalization that I’ll also talk about. But first, there are a few factors that will be used from time to time, and which we should get out of the way first.
The “Factors”
If you note, I said that PER could be calculated from essentially the box score and nothing else. The “factors” are where the caveat comes in, because they all rely on league average data – something which cannot be obtained from the box score stats of a single player.
The most important factor is known as “Value of Possession”, or VOP. This factor is absolutely crucial, because it is an estimate of how many points an average team is going to score when it has the ball – it’s a very important reference. It has the obvious definition of League Points / League Possessions. Now, estimating possessions is inexact from the box score, but we can get pretty close by summing up the number of times a possession ends. For the purposes of PER, a possession ends in any of three ways: 1) A turnover; 2) A field goal that does not result in an offensive rebound; 3) A foul that results in free throw attempts but no field goal attempt. Calculating 1) is obvious. We have calculated 3) many times before by multiplying 0.44 by FTAs. Finally, 2) is easy as well, by just subtracting offensive rebounds from field goal attempts. (Note that this definition considers an offensive rebound to be a continuation of the same possession. My own personal bias is to consider an offensive rebound as resultling in a new possession, but in the end it shouldn’t make a big difference in the calculation.)
The second factor is League Defensive Rebounding Percentage (DRB%), which is nothing more than the percentage of rebounds grabbed by the defense.
The third factor is curiously called “factor”, and damn if it isn’t goofy. I’m actually going to skip it for now and hand-wave it later.
The Positives
As I said above, PER essentially adds together positive contributions in terms of scoreboard points and the subtracts out negative contributions. Here are the positive contributions:
1) For each assist, credit 2/3 of a point
2) For each field goal, credit 2 points if unassisted and credit 1 1/3 points if assisted** (the other 2/3 goes to the assisting player). The number of assisted field goals is estimated by simply looking at team assists divided by team FGs.
3) For each three-point shot made, credit 1 additional point (do not try to account for assists here)
4) For each free throw made, credit 1 point**.
For a team, these first four elements should add to the total number of points scored…but see the note** below.
5) For each steal, credit the VOP – this is the number of points your team is expected to score now that you have possession.
6) For each block, credit the VOP times the DRB% – this is estimating the probablility that your team will recover the block. (Note that I think this is not a very good estimate – said loose ball is simply not equivalent to a missed shot.)
7) For each offensive rebound, credit the VOP times the DRB% – this gives credit for the new possession, but tries to account for the percentage of the time your team would have gotten the rebound anyway.
8) For each defensive rebound, credit the VOP times (1 – DRB%) – the logic here is identical to the logic in 7).
These second four elements estimate the number of points your team should score on possessions you specifically created.
**My description of these two elements is not precise. Hollinger essentially takes a small amount of credit away from each free throw made (about 1/12 of a point) and adds a small amount of credit to each assisted field goal (about 1/16 of a point, this is “factor”). Why he does this, I can’t even begin to guess. And I’m not buying his book to figure it out. It’s small, at any rate. To the best of my ability to tell, these two adjustments do not mathematically offset, so the total number of “scoring” credits may not be equal to the total number of points scored.
The Negatives
Now, a quick look at the negative components, or how you can “cost” your team points.
1) For each turnover, subtract the VOP – this estimates the number of points the opponent gets on possessions after your turnovers.
2) For each missed field goal, subtract the VOP times the DRB% – this estimates the number of points the opponent gets on possessions resulting from your missed shots.
3) For each missed free throw that might be rebounded by the opponent, subtract the VOP times the DRB%*** – this estimates the number of points the opponent gets on possessions resulting from your missed free throws.
4)Determine the probability that a foul results in free throw attempts. For each foul that results in free throw attempts, subtract the number of extra points the opponent is expected to score, relative to a possession on which they are not fouled†††.
Altogether, these maybe kind of sum up to the number of points the opponent is expected to score because you screwed up. Where screwing up includes missing shots (but oddly not MAKING shots, which always results in a new possession for the opponent).
***The actual formula for this looks like a dog chewed up the right numbers, took some extra ones, and vomited them all out on the stock page of a newspaper. So I’m not exactly sure that this is what Hollinger is trying to estimate here. It would be far easier to do it, correctly, with far fewer numbers and operations.
†††The actual formula for this is completely inscrutable. It may have been written by a blind scribe who spoke only Aramaic mistakenly trying to translate acoustical ceiling tiles as ancient braille. But it’s really the only thing Hollinger could have been going for. I think.
Crap, What Now?
OK, well we’ve got a heck of a number so far – it’s essentially the number of points you’re directly responsible for scoring, plus the number of points you’re indirectly responsible for scoring, minus the number of points you’re indirectly responsible for allowing. So if you indirectly give the opponents more points than you indirectly give to your own team, your total points will be modified downwards. Otherwise, your total points will be modified upwards.
Now, divide your “point total” by your total minutes. That’s reasonable.
Then, since some teams play “fast” and some teams play “slow”, adjust this value for league pace (by simply multiplying by league pace and dividing by your team pace).
Then, to completely baffle the uninitiated, normalize this number so that a player with league-average PER will get a value of 15. Because 15 was John Hollinger’s number on his high school basketball teamˆˆ. This normalization is most useful because it allows PER to be compared across seasons.
ˆˆNote: this is a completely unfounded accusation, but it makes as much sense as any other explanation. Normalize to 15…because…it’s 15! Duh!
What PER Does
Well, if you’ve been paying attention…you get a gold star! And you also probably have a reasonable idea of what PER does – it is a single number that tries to summarize a player’s scoring/possession value from only box score numbers. It allows comparison across seasons, and is not dependent on team pace. These are all pretty good things. But PER is far from perfect.
What PER Does Not Do
There are quite a few things that PER does not do, or does not do well.
1) It does not actually measure defensive value. It uses steals and blocks as a proxy for defensive value, but even then it gives a basically arbitrary (and probably low) weight to the defensive proxies. Good defensive players should have PERs that underestimate their actual value. Poor defensive players (for Kings fans, Kevin Martin) should have PERs that overestimate their actual value.
2) It does not measure “intangibles” that are not in the box score. Notice that “intangibles” may include vague terms like “hustle” and “leadership” (ugh) but may also include uncounted “tangibles” like saving a ball from going out of bounds, or knocking a ball off of an opponent. Such plays could in theory be counted in a box score but are not, and thus can’t weigh in to PER even if they do result in possessions.
3) It does not account for “garbage-time” play – players at the back of the bench who only get in at garbage time typically face back-of-bench opponents as well, and this can make really bad players look pretty darn average.
4) It has been argued (by people who pay more attention to Hollinger’s scribble-vomit than, say, Hollinger) that PER rewards inefficient volume shooting. This contention is probably correct, but I’m not going to try to evaluate it.
5) PER does not save drowning puppies. Boo, PER!
Should I Use PER?
No. (Normally I would be a bit more charitable, but it’s now 1 in the morning and I’m getting downright surly.) But other people will. So you should know what it does, and what it doesn’t do. Or don’t. I don’t care. (See? Surly.) OK, going to bed. Aaaaah.